Nutshell Review: Brink
Reviewer: Cliff Davenport
“Brink takes shooters to a whole new level.”
“Brink impresses from pretty much every angle.”
“..one of the standout shooters of the year.”
Liars, the lot of you!
Now that that’s out of my system, I want to thank Brink. It corrected a poor habit of mine while it was still in its infancy. That habit was blind publisher loyalty. When I first came across Brink, I wanted to like it. I really did. I was immediately interested in its art style, and the Bethesda logo in the corner of the box assured me of its unquestionable quality. How wrong I was, and how very much I overpaid that day, I cannot stress enough.
As a competitive first-
“Nah, we’ve just been watching CSI : The Ark.”
Case in point: Brink sports no campaign to speak of. The single-
Avatar and weapon customization is a welcome feature, and the options available do
allow for some unique and inventive character designs, but the decision to require
unlocks and temporary in-
Or anything out of Rob Zombie’s nightmares, for that matter.
Perhaps most disappointing of all, the parkour elements that seem to have been such
an integral part of the game’s concept are clunky at best, and a tacked-
Wrapping up, Brink is visually pretty average. Personally, I found its art style
to be quite inspired and rather reminiscent of the modernistic, tagger-
Controls & Mechanics: 5
Atmosphere & Experience: 4
Entertainment Value: 3
Pictured: TSA standard operating procedure, 2020.
Consoles: (PC), PS3, Xbox 360
Developer: Splash Damage
Publisher: Bethesda Softworks
Release Date (U.S.): May 10, 2011
Release Date (U.K.): May 13 2011
Release Date (JP): Jun 16, 2011
Last Level Press © Copyright Cliff Davenport Est. 2013. Links | Legal Notices
Share this page: