Review: Resistance: Fall of Man
Reviewer: Cliff Davenport
The year is 1951. Russia has gone dark. Europe has fallen. All that remains are
the few brave souls of the joint British-
Also, you’re jolly well screwed.
Want to play Resistance yet? I know I did when I first caught wind of it, though
regrettably, I never got around to the PS3 launch title it until recently. It’s
a great concept: an alternate, “what-
As is the unfortunate trend amongst many FPS titles, Resistance’s confused writing
quickly leads to a “whatever, I’ll just roll with it” mentality, rather than really
engaging players and drawing them into the plot. Things just sort of happen, and
the bipolar narration disjointedly guides players from one rail-
Hell, I was under the impression for a good long while that Sgt. Hale was a silent protagonist until, about halfway through the game, he up and started talking! Quickly, that led me to wonder why he had never chimed in until then, even though several scenes called for survivors to sound off, and we repeatedly see Hale wearing a radio. I can only guess at why this is, and it’s clearly no oversight on Insomiac’s part, seeing as the writers even poke fun at Hale for being “coy” near the end, when he flat out ignores multiple radio calls during an historically pivotal mission.
So, really, Hale’s just an asshole.
Not that what voice acting there is in Resistance is much to write home about. Forced
British accents and comically overdone American commanders abound, and despite my
having just put this game down a few days ago, I can’t remember a track one from
its soundtrack save the bland main menu tune and the clichéd victory jingle upon
accomplishing checkpoint or mission-
By far the most interesting facet of Resistance’s admirably lengthy narrative, that
regarding the enigmatic “Cloven” faction, is also its most subdued, and unfortunately,
I don’t think that does the game any favors. Lore about the cloven is delivered
As far as performance goes, I have to admit, I wasn’t very impressed by Resistance. None of its environments are particularly interesting, and most of them are rather bland, with frequently recycled textures and models.
“Didn’t we pass this place half an hour ago? Damnit, Cartwright,
you’re leading us in circles!”
I had a few moments where I found myself stopping to ask, “Am I sure this isn’t a
PS3 port of an older title?” There are no “wow” moments over the environments, no
And then becomes trivial later, plot emphasis be damned.
Unfortunately, it doesn’t end there. Resistance sports truly abysmal A.I. for friends and foes alike, with allies constantly gallivanting in front of firing lines, disregarding cover, and contentedly standing in place as some of the slowest moving projectiles I’ve ever seen in an FPS come screaming into their dough boy faces. Enemies, meanwhile, seem to have what I’ve termed observational bipolarity. Either they’re completely oblivious to players’ presence, ignoring even little things like, say, bullets through their eye sockets, or they all know exactly where you are, cover be damned, and they’ll charge you like an army of lobotomized Predators.
Good luck making a tactical retreat from said charge, by the way, seeing as Insomniac
made the glaring oversight of omitting a bloody sprint button in a modern FPS. “But
this came out in 2006,” you cry! Killzone, I reply. 2004. No excuses, Insomniac.
Resistance does at least sport a fair variety of weaponry, and each weapon has both
a primary and secondary function. Gaining mastery over said functions quickly becomes
the key to navigating and surviving the game’s increasingly difficult shoot-
On that note, don’t bother trying to play this game tactically. It’s a waste of
your effort. You’ll just frustrate yourself. The A.I. doesn’t accommodate it, and
scripted ambushes render your careful room-
I know most shooters fall somewhere along the continuum between relative freedom
across iterative stages and bullets-
On the plus side, Resistance’s impressive (especially for a PS3 launch title) 40-
I am sadly disappointed in Resistance for its lack of follow through. It’s tough
to deny that a lot of this game’s shelf-
Call of Duty: Grey Ops
Why do that? There are aliens and alien technology in this game, Insomniac. Give
them the advanced weaponry, and I wouldn’t care! By giving it to the ‘50s era humans,
you’ve undermined your opportunity to further illustrate the contrasting firepower
gulf between the resistance and the Chimera, and spat in the face of history, alternate
or not, besides! Before long, players with half a mind for history will rack up
note after note like this, such as the proliferation of personal long range radios
sans backpack units, or the American soldiers’ reliance upon VTOL dropships whose
designs are obviously lifted from the V-
Close enough, right?
Lastly, and this is just a personal gripe, we see Hale make a notable little production of sheathing his knife onto his forearm during his introductory montage…and then he never uses it. Why go to the trouble of giving him an abnormally placed piece of equipment, and then call even further attention to it by animating it, if Hale’s just going to butt stroke everything to death?
Should have been a sailor, that boy.
It’s very clear to me that, intentionally or not, the developers of Resistance were
afraid to fully invest in their concept, content to instead play it safe with the
genre norms established by more well known FPS IPs, half-
Overall, Resistance: Fall of Man is not a bad game, though it can be a frustrating
one, and it was a launch title, so Insomniac was just as busy as other developers
at the time, working the kinks out of the now notoriously troublesome PS3 hardware.
Does it deliver a solid FPS experience? Most certainly. Could it have used a bit
more polish? Absolutely. Has it aged well, or at least well enough to give its
sequels a shot? Debatable, but if you’re an FPS fan, it’s at least worth a rental.
It’s a game with a great deal of untapped potential, and it will make you think
from time to time (in between yelling matches at the screen over checkpoints), so
I would recommend it to sci-
Controls & Mechanics: 6
Atmosphere & Experience: 5
Entertainment Value: 7
Developer: Insomniac Games
Publisher: Sony Computer Ent.
Release Date (U.S.): Nov 17, 2006
Release Date (U.K.): Mar 23, 2007
Release Date (JP): Nov 11, 2006
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