Review: Witch and Hero
Reviewer: Olen Bjorgo
Medusa, the evil monster that has destroyed towns and plagues the world with her minions, must be defeated to save the world. It’s up to you, the mighty hero, and your comrade the witch to stop her. However, you failed with the witch being turned to stone and you having to escape with your life. Now you must defeat monsters, protect your powerless friend, and try once again to defeat the wicked Medusa to not only cure your friend but also save the world! So yeah, good luck with that.
Witch and Hero is an 8-
To start off, let me say that the game is honestly not bad in how it looks. The 8-
“Soon, my poring minions, soon…”
The music is repetitive and uninspired. While other games that have their roots in
The controls are about as simple as you could get before you head back to the old
Atari days with a joystick and a single button. You use the control pad or the D-
Pictured: The Path of 8-
Your play field is a square with patches of different colors with the witch in the middle and the monsters make your stone friend their primary target. You have to attack enemies quickly to keep them at bay but if you take too many hits you’re immobilized and the witch is attacked. There comes a point where sometimes you are no longer a hero but a human pinball because you can be flung across the field and bump into another enemy. Your experience and money is collected from defeating enemies and you need a lot of experience and money so you can level up not only yourself but also your items and spells, which is the only use for money. Want to not faint as often? Upgrade the shield with gold! Want to cause more damage? Upgrade the sword with gold! Want to move faster to keep up with monsters? Upgrade your boots with gold! Want better spells? Hey, guess what? Get a crap load of gold! There will be stages so swamped with monsters that you need to grind over and over and over to make a dent in their number. If the witch is destroyed then any amount of gold or experience you collected in that stage is cut in half as you start again, so at least it’s forgiving.
This game is maybe fun for the first several stages, but after a while it stops being fun. It becomes a chore. There’s not any real reason to go and continue to the end other than to get the Trail and Infinity modes. A demo is available, and that’s honestly all you need to get a feel for the game, but if you dig what you experienced in the demo and have $5 burning in your Nintendo eShop account then go for it. For anyone else, Witch and Hero is a definite pass.
Controls & Mechanics: 4
Atmosphere & Experience: 3
Entertainment Value: 3
Consoles: Nintendo 3DS
Developer: Circle Entertainment
Publisher: Circle Entertainment
Release Date (U.S.): Apr 18, 2013
Release Date (U.K.): Apr 18,2013
Release Date (JP): Apr 18,2013
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